[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(key="$m_avg_opening_intro", volume=0.6)] [Background(image="51_g6_aegirarena",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1383_1#2$1", duration=1.5, isblock=true)] [name="“海嗣”"]凯尔希,你已在大地上奔行良久,天空上的剧变,你不会注意不到。 [charslot] 海嗣微微仰起头颅。尽管已经没有眼睛,但它似乎仍在习惯性地仰望。 穹顶之上,无垠的海水之上,仿佛有什么遥远的物事吸引了它的注意。 [charslot(slot = "m", name = "avg_npc_1383_1#2$1")] [name="“海嗣”"]告诉我,那个被撕开的空洞,还有多久愈合? [charslot(slot = "m", name = "avg_003_kalts_1#3$1")] [name="凯尔希"]......原来是这样。 [name="凯尔希"]阿戈尔的判断没有错,海嗣摒弃对海洋的依恋,向陆地大举进发,确实是出于一个明确的目的。 [name="凯尔希"]你们留意到了阻隔层的变化,你们为此而来。 [charslot(slot = "m", name = "avg_npc_1383_1#2$1")] [name="“海嗣”"]大群在海岸上的眼睛,向我传递它的所见。 [name="“海嗣”"]天空漾起涟漪,万古不变的膜被撕破。 [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]“生存”的本能驱使着你们捕捉环境里的每一丝变化......以及变化所预示的危险。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]危险?是的。 [name="“海嗣”"]果然。凯尔希,你很敏锐,你的程序运行得相当流畅。 [name="“海嗣”"]我们的交流,会十分有效。 [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]...... [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]高悬泰拉之上的灾厄,凝视着我们的眼睛,是否会窥见天空的异常?还是说,它已经...... [name="“海嗣”"]凯尔希,你了解泰拉,也了解它所面临的危机。 [name="“海嗣”"]你能做到,你应当做。帮助大群理解,帮助大群进化。 [dialog] [charslot] [Decision(options="凯尔希,我应该没有听错吧?;罗德岛来到这里的目标可是解决你们。", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]凯尔希医生,我希望眼下的话题只是这只海嗣的一厢情愿,而不是你们之间的某种共识。 [charslot(slot = "m", name = "avg_003_kalts_1#3$1")] [name="凯尔希"]执政官阁下,让它说完。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]最后的时机,正在消逝。泰拉的海洋,太过狭隘。 [name="“海嗣”"]更多知识,更多养分,更多空间。大群需要加速,大群需要帮助。 [dialog] [charslot(slot = "m", focus="n")] [Decision(options="难道你们不仅想要爬上陆地?;难道你们还想要飞上太空?", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]长出翅膀,不难,但远远不够。突破天空,需要族群进行本质性的蜕变。 [name="“海嗣”"]凯尔希,你掌握足够的知识,你帮助大群理解一切,我们摆脱灾厄。 [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]哪怕来历特殊,海嗣也终归只是被本能驱动的非智慧生物。而深海教会,也不过是在海嗣身上寄予了太多妄想的痴愚之人。 [name="凯尔希"]但你所知晓的,远超这二者所能触及的极限。怎么会? [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]我们一样,凯尔希。族群与你,拥有同样使命。 [charslot(slot = "m", name = "avg_003_kalts_1#14$1")] [name="凯尔希"]我应该换一个问题...... [name="凯尔希"]海嗣为什么会演变成如今的模样?你与深蓝之树的失控究竟存在怎样的联系? [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]对你而言很重要吗,这个答案? [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="“海嗣”"]在我身上发生的一切,我可以告诉你。如果这能帮助你理解我的来意。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]......一场迟来两百余年的质询。 [charslot(slot = "m", name = "avg_npc_1382_1#11$1")] [name="克莱门莎"]玛利图斯,那次失败的科考任务,背后的真相是什么?你究竟为什么变成了现在这副模样? [PlaySound(key="$d_avg_brainnucleiturn", volume=1)] [charslot(slot = "m", name = "avg_npc_1383_1#5$1")] [name="“海嗣”"]失败?不。那是最大的成功。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="“海嗣”"]我们首次进入了地幔遗迹群的最下层。 [name="“海嗣”"]前人类挖空整片岩层,建造了迷宫般的综合体。改造的痕迹直达下地幔层,我们此前数千年的发掘,依然只停留在它的外围。 [name="“海嗣”"]地幔遗迹群,阿戈尔文明的原点,我们以为它的深处埋藏着更多遗产、更多秘密、更多答案。 [name="“海嗣”"]但我们所期待的,都不存在。埋藏在深处的,只有一个渺小的希望。 [charslot(slot = "m", name = "avg_003_kalts_1#14$1")] [name="凯尔希"]......说下去。 [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="“海嗣”"]我的队员们都在路途中走失,只有我,只有我来到了道路的尽头。 [name="“海嗣”"]在那里,我看见...... [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="51_i07_1", screenadapt="coverall", xScale=1.1, yScale=1.1)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [Delay(time=1)] [PlaySound(key="$d_avg_giantseamonster", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [name="“海嗣”"]巨物。巨物在深蓝的树影中沉眠。 [name="“海嗣”"]没法看清祂的全貌,仅仅一小截触肢,就已经占据我视野的全部—— [name="“海嗣”"]祂的触肢贴在透明的密封舱壁上。祂始终保持那个姿势,或许在等待一次触碰,又或许...... [name="“海嗣”"]反应过来的时候,我已经站在祂的面前,伸出了手。 [name="“海嗣”"]舱壁是冷的,但我能感受到祂的体温。然后,海潮般的景象从四面八方向我涌来,将我淹没。 [name="凯尔希"]一只巨兽向你分享了它的视界。你看到了什么? [name="“海嗣”"]坠落的城市、低垂的天幕、燃烧的大地、熄灭的星门、破碎的星环、断裂的路网...... [name="凯尔希"]那是......先史文明的覆灭? [name="“海嗣”"]是。阿戈尔始终没能确证先史文明覆灭的原因,但那一刻,毁灭的景象就在我的眼前复现。 [name="“海嗣”"]但那不是终点。那之后仍有景象源源不断地涌出——远超出我认知边界的景象。 [name="“海嗣”"]永远离散的粒子与再无波澜的沙海...... [name="“海嗣”"]冰冷无光的荒原与永无尽头的黑暗...... [name="“海嗣”"]燃烧崩毁的群星与无限扩张的黑洞...... [name="“海嗣”"]那里不存在任何熟悉的要素,我丧失了知觉,所有知觉。或者说,就连与我分享视界的巨兽,也感知不到祂自己的存在...... [name="“海嗣”"]那是一个完全陌生的所在——没有生命、没有意义、没有信息—— 海嗣的话语突然中断了,透过它透明的颅腔,你能看见那些色泽诡异的核状物聚拢又散开。 [PlaySound(key="$d_avg_brainnucleiturn", volume=1)] 它似乎在思考,那些核的运动轨迹便是它思考的过程。 [name="“海嗣”"]凯尔希,你一定能理解那些景象的含义。 [name="凯尔希"]......那些景象所代表的危机曾摧毁一切,它无法被具象化,现存的语言中没有任何一个词足以描绘它。 [name="“海嗣”"]那是先史文明的结局,也是泰拉将要面临的灾厄——那是一切事物的终点。 [name="“海嗣”"]我松开手,那些可怖的景象离我而去,取而代之的是另一番景象,破碎,模糊,混沌。 [name="“海嗣”"]祂与祂的子嗣将生灵悉数吞噬,将星月悉数分解。生者与死者皆成为祂的养分,祂在时间尽头的黑暗中呢喃—— [name="“海嗣”"]“存续”。 [name="“海嗣”"]一遍一遍,唯有存续。 [name="凯尔希"]“混沌”“呢喃”......那只巨兽并不清醒? [name="“海嗣”"]祂深陷梦境之中。梦境停滞,蜕变停滞,使命停滞——祂被困在那深蓝洞穴。 [name="“海嗣”"]所以,我必须将祂唤醒。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [charslot] [image] [PlayMusic(intro="$darkness02_intro", key="$darkness02_loop", volume=0.6)] [Background(image="51_g2_beaconsquare_nest",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1387_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_dripink", volume=0.2)] [Delay(time=0.5)] [PlaySound(key="$d_avg_mechafault", volume=0.6)] [Delay(time=1)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1386_1#4$1", posfrom = "-200,0", posto = "0,0", duration=0.5, isblock=true)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1386_1#4$1", focus="l")] [name="阿维图斯"]......卡西娅! [charslot(slot = "r", name = "avg_npc_1387_1#6$1", focus="r")] [name="卡西娅"]阿维图斯老师。 [charslot(slot = "l", name = "avg_npc_1386_1#4$1", focus="l")] [name="阿维图斯"]你和你的同伴突然失踪,就是为了等待海巡队防守最薄弱的时刻,从内部彻底破坏城市? [charslot(slot = "r", name = "avg_npc_1387_1#1$1", focus="r")] [name="卡西娅"]老师,您现在应该去避险。 [charslot(slot = "l", name = "avg_npc_1386_1#1$1", focus="l")] [name="阿维图斯"]海巡队已经发现你了,卡西娅,他们正在调查你。 [charslot(slot = "r", name = "avg_npc_1387_1#1$1", focus="r")] [name="卡西娅"]老师,您之所以对我这么关切,是因为我留在孵育室里的那颗小小的胚胎,让您想起了过往,对吧? [name="卡西娅"]我只是有点好奇,您是否后悔自己当初的决定? [charslot(slot = "l", name = "avg_npc_1386_1#1$1", focus="l")] [name="阿维图斯"]现在不是讨论这些的时候。 [charslot(slot = "l", name = "avg_npc_1386_1#4$1", focus="l")] [name="阿维图斯"]总之,海嗣已经侵入弥利亚留姆。停下来,卡西娅,不然整座城市都会毁于一旦。 [charslot(slot = "r", name = "avg_npc_1387_1#2$1", focus="r")] [name="卡西娅"]您不觉得现在说这个,已经太迟了吗? [charslot(slot = "l", name = "avg_npc_1386_1#6$1", focus="l")] [name="阿维图斯"]你为什么...... [charslot(slot = "r", name = "avg_npc_1387_1#1$1", focus="r")] [name="卡西娅"]为什么选择背叛阿戈尔? [name="卡西娅"]我已经告诉过您。海嗣的灾变揭露出了阿戈尔根基上的脆弱性,在重拾生存的欲望之前,人们首先会被价值的崩塌压垮。 [charslot(slot = "r", name = "avg_npc_1387_1#8$1", focus="r")] [name="卡西娅"]您曾经是多么意气风发的一位学者,可如今,您在这座城市做什么呢? [name="卡西娅"]您很早就发现我的身份了,不是吗?您有很多机会可以让事情不必走到这一步,您随时可以向海巡队告发我。 [name="卡西娅"]可是阿维图斯老师,您什么都没有做,您只是等待,坐视一切发生,像一条瞎了眼睛的鳞,在漩涡里转来转去。 [name="卡西娅"]您来到弥利亚留姆,难道只是为了见证毁灭,为了验证自己的绝望? [charslot(slot = "l", name = "avg_npc_1386_1#6$1", focus="l")] [name="阿维图斯"]我不是......我还有机会让你停下。 [charslot(slot = "r", name = "avg_npc_1387_1#8$1", focus="r")] [name="卡西娅"]人的生命一旦系于某种价值,就注定会在某一时刻毫无意义地崩溃。生命本身就足以构成生存的理由。 [name="卡西娅"]我们必须要唤起人们最基本的生存欲望,迫使他们重新审视自己一直以来万般崇敬的价值。 [charslot(slot = "r", name = "avg_npc_1387_1#7$1", focus="r")] [name="卡西娅"]只有这样,阿戈尔才不会出现更多绝望的人,更多......您。 [charslot(slot = "l", name = "avg_npc_1386_1#6$1", focus="l")] [name="阿维图斯"]我...... [dialog] [charslot] [stopmusic(fadetime=2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="???"]小心! [dialog] [charslot(slot = "m", name = "avg_npc_1386_1#1$1")] [delay(time=0.2)] [charslot(slot = "r", name = "avg_npc_1380_1#7$1", posfrom = "200,0", posto = "-50,0", duration = 0.5)] [delay(time=0.3)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "r", name = "avg_npc_1380_1#7$1", posfrom = "-50,0", posto = "-100,0", afrom=1, ato=0, duration = 0.5)] [charslot(slot = "m", posfrom = "0,0", posto = "-100,-20", afrom=1, ato=0, duration = 0.6)] [delay(time=0.5)] [PlaySound(key="$bodyfalldown3", volume=1)] [delay(time=0.5)] [charslot] [PlayMusic(intro="$m_bat_act17side_02_intro", key="$m_bat_act17side_02_loop", volume=0.6)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_seabornattack", volume=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_seabornactivity_intense", volume=1)] [charslot(slot = "m", name = "avg_npc_1389_1#1$1")] [name="海嗣"](兴奋地发出高亢的嗡鸣) [dialog] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_seagunshoot", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.03, block=true)] [delay(time=0.1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_seagunshoot", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.03, block=true)] [delay(time=0.4)] [PlaySound(key="$d_avg_seaborndead", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=1, isblock=true)] [charslot] [charslot(slot = "m", name = "avg_4137_udflow_1#5$1", duration=0.5, isblock=true)] [name="西昆妲"]...... [name="西昆妲"]唔......卡西娅逃了。 [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]这里的联动装置果然被破坏了,难怪中控室里的操作系统会没有反应! [name="乔迪"]长官,这里、这里就交给我吧。 [charslot(slot = "m", name = "avg_4137_udflow_1#3$1")] [name="西昆妲"]已经有海嗣靠过来了。 [charslot(slot = "m", name = "avg_npc_1380_1#1$1")] [name="乔迪"]加入审判庭后,老师有教过我一点点法术......虽然我在这方面实在没什么天赋。 [name="乔迪"]既然那个女人是设施管理所的从业者,那她一定最清楚如何破坏城市单元骨架...... [charslot(slot = "m", name = "avg_4137_udflow_1#1$1")] [name="西昆妲"]感谢你的勇气,乔迪。我会尽快调人来控制这片区域,卡西娅由我亲自追捕。 [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(duration=1.5, isblock=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [PlaySound(key="$d_avg_tentacleenwind", volume=0, loop=true, channel="t")] [SoundVolume(volume=1, channel="t",fadetime=2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="海嗣"](急促地扇动翼膜) [charslot(slot = "m", name = "avg_npc_1380_1#7$1")] [name="乔迪"]啊,怎、怎么这么快?! [name="乔迪"]阿维图斯先生,您打算在地上躺到什么时候? [charslot] 自己的学生已经消失,阿维图斯看着突然出现在面前的年轻人——乔迪眼神中的惊惧很明显,但他还是颤抖着点亮了手中的提灯。 [dialog] [SoundVolume(volume=0.2, channel="t",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Image(image="51_i08", screenadapt="coverall")] [bgeffect(name="$eb_lantern",layer=1)] [PlaySound(key="$d_avg_cndlbrn", volume=1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="阿维图斯"]乔迪...... [name="乔迪"]你们的对话我都听到了。 [name="乔迪"]您......并没有真的很坏。可是,我依然对您很失望。很失望。 [name="阿维图斯"]...... [name="乔迪"]难道,您跟随这座城市来到这里,仅仅是因为您认定它无法返航吗? [name="乔迪"]您到底在期待什么?死亡? [name="阿维图斯"]你应该早点回到陆地,乔迪。 [name="阿维图斯"]看看我们的周围,海嗣很快就会越过城市单元之间的屏障。这一切注定会结束,就像...... [name="乔迪"]您从来都没有认真回答过我的问题! [name="乔迪"]我或许会离开阿戈尔,放弃很多我曾经对它有过的憧憬和想象,但这绝不是因为......它即将毁灭。 [name="乔迪"]您知道我读过《生活的死亡》了,它回答不了我的问题。 [name="乔迪"]就算您的预感都会成真,在未来的某个时刻,我们只能看着自己的家乡走向那本书里描绘的结局,就像那个饶舌的男人。 [name="乔迪"]可一整个文明的毁灭,真的比一座城市、一个家庭、一个人在眼下的毁灭来得更沉重吗? [name="乔迪"]我不理解......呼——我不理解...... [name="阿维图斯"]...... [name="乔迪"]我一直在想,我不知道该不该跟您说...... [name="乔迪"]您说自己的密人放弃了抚育孩子的计划,最后满怀失望地死去。可令她失望的,究竟是阿戈尔的未来,还是...... [name="乔迪"]您? [name="阿维图斯"]...... [SoundVolume(volume=1, channel="t",fadetime=2)] 年轻的阿戈尔人铆足了力气,提灯在他的身前剧烈地晃动,摇曳的火光将海嗣驱散。 他喘着粗气,汗珠滚满他的脸颊,阿维图斯注意到他的手臂在发抖,但阿维图斯觉得自己比他更狼狈。 [dialog] [PlaySound(key="$d_avg_seabornactivity_intense", volume=1)] [delay(time=1)] [name="阿维图斯"]......小心旁边! [dialog] [PlaySound(key="$d_avg_seabornattack", volume=1)] [StopSound(channel="t", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [bgeffect] [Image] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_seawaterinflux", volume=1)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#7$1")] [name="乌尔比安"]你们将自己的身体涂抹在城市外壁上,顺着武器打击的轨迹渗透进来,再重组成形。呵,这副怪异的身躯,还真是方便。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]海嗣。 [dialog] [charslot] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [charslot(slot = "m", name = "avg_npc_1389_1#1$1", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", action="shake", power=10, times=100, duration=0.8)] [name="海嗣"](愉悦地颤动胶质的躯体) [charslot(slot = "m", action="shake", power=10, times=100, duration=0.8)] [name="海嗣"](兴奋地摇动细密的触须) [name="海嗣"]你在,这里。 [name="海嗣"]巢穴,我们见过。从巢穴,你离开。不理解。 [name="海嗣"]Ul-pianus,同胞,你在这里,等待我们。 [name="海嗣"]Ul-pianus,Ul-pianus,你不再,困惑? [name="海嗣"]—— [dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_seabornactivity_2", volume=1)] [charslot(slot = "m", action="shake", power=5, times=30, isblock=true, duration=0.8)] [name="海嗣"](痛苦地扭曲身体) [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]...... [charslot(slot = "m", name = "avg_npc_1389_1#1$1")] [name="海嗣"]不必,痛苦。 [name="海嗣"]个体的消亡,永恒。族群的生存,永恒。 [name="海嗣"]Ul-pianus,我引导你。新的个体,还会诞生,为你,帮助你......延续我...... [dialog] [PlaySound(key="$d_avg_seaborndead", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=1, isblock=true)] [delay(time=0.5)] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_474_gladiia_1#5", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]歌蕾蒂娅。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]咳咳——唔,乌尔比安。 [charslot] 歌蕾蒂娅的脸上依然没有任何表情,她斜持着她的槊,只不过槊尖不经意地抵在了地板上。 很微小的动作,足够她缓解从身体深处不断上涌的疲劳,支撑自己站在许久未见的同僚对面。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]你的“同伴”已经成了一摊肮脏的黏液,但你依然需要回答它刚刚的问题。 [name="歌蕾蒂娅"]...... [dialog] [PlaySound(key="$flashback", volume=0.8)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.5, block=true)] [charslot] [Background(image="51_g13_seabornnest",screenadapt="coverall")] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [charslot(slot = "m", name = "avg_1023_ghost2_1#5$1")] [delay(time=0.1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Delay(time=1)] [name="幽灵鲨"]这些不解风情的舞伴只懂得一个劲儿地冲过来...... [name="幽灵鲨"]嗬呀—— [dialog] [charslot] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_atk_saw_n_2", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$e_atk_saw_n_1", volume=1)] [PlaySound(key="$d_avg_tear", volume=1, channel="2")] [delay(time=1.5)] [charslot(slot = "m", name = "avg_1023_ghost2_1#9$1")] [name="幽灵鲨"]舞蹈是优雅的艺术,只想着用数量优势压倒我,还真是败人兴致呢。 [dialog] [charslot] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_aircraftimpact", volume=0.6)] [delay(time=1)] [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]竟然没有刺穿。 [name="歌蕾蒂娅"]这里原本是一丛被海嗣改造过的珊瑚,但现在几乎变成了一堵不知道多厚的“墙”。 [name="歌蕾蒂娅"]来自城市的示警、海嗣的反常动向、手术的异常结果......我们必须尽快从这里突围,确认弥利亚留姆的情况。 [charslot(slot = "m", name = "avg_1023_ghost2_1#6$1")] [name="幽灵鲨"]进来时的入口已经消失了? [charslot(slot = "m", name = "avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]不,是我们在丧失方向感。 [charslot(slot = "m", name = "avg_1023_ghost2_1#10$1")] [name="幽灵鲨"]壳衣现象......菌毯、还没孵化的幼卵,甚至海浪,我们周围的一切都在板结。 [name="幽灵鲨"]照这样下去,要不了多久,整个巢穴都会变成这些畜生储备营养的厚壳,连一丝缝隙都不会留下,凭我们三个人,没有办法...... [charslot(slot = "m", name = "avg_1023_ghost2_1#11$1")] [name="幽灵鲨"]更要命的是,逐步凝滞的环境正在放大我们的睡意。 [charslot(slot = "m", name = "char_263_skadi#6")] [name="斯卡蒂"]二队长,鲨鱼,你们? [charslot(slot = "m", name = "avg_474_gladiia_1#2")] [name="歌蕾蒂娅"]小心身后—— [dialog] [charslot] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [charslot(slot = "m", name = "avg_npc_1389_1#1$1", posfrom="0,50", posto="0,0", duration=1.5, isblock=true)] [name="温柔的海嗣"](发出轻柔的嗡鸣) [charslot(slot = "m", name = "char_263_skadi#8")] [name="斯卡蒂"]真恶心。 [dialog] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 0.2)] [charslot(duration=0.2)] [delay(time=0.2)] [charslot] [charslot(slot = "m", name = "avg_npc_1389_1#1$1", posfrom="-200,0", posto="-200,0", afrom=1, ato=1, duration=0, isblock=true)] [delay(time=0.2)] [Effect(name="$e_bladeline_01_large",x = -200,y=60,roy=0,rox=-30,layer = 1)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [PlaySound(key="$d_avg_divebubble", volume=1)] [charslot(slot = "m", name = "avg_npc_1389_1#1$1", posfrom="-200,0", posto="0,0", afrom=1, ato=1, duration=0.5, isblock=true)] [delay(time=0.5)] [name="温柔的海嗣"]巢穴,变得完整。很快,整片海域。 [name="温柔的海嗣"]你是——同胞。不会,受到伤害。 [name="温柔的海嗣"]族群,接纳你。族群,保护你。 [name="温柔的海嗣"]这里,营养富集。沉睡,只需沉睡。 [charslot(slot = "m", name = "char_263_skadi#8")] [name="斯卡蒂"]...... [dialog] [charslot(duration=4)] [PlaySound(key="$d_avg_sea", volume=1, loop=true, channel="s")] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.2, grad=true, fadetime=8)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.2, grad=true, fadetime=8)] [focusout(type="bg", id="51_g13_seabornnest", from=0, to=1, duration=4, block=false)] [backgroundTween(yFrom = 0, yTo = -100, xScaleFrom=1, xScaleTo=1.1, yScaleFrom=1, yScaleTo=1.1, duration=20, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=20)] 睡意。被战斗压抑的睡意传遍四肢百骸。 厚重的壳衣将海浪凝固,万物迟滞。猎人们朦胧地感受到意识在下坠,仿佛永远不会触底。猎人们听见歌声—— 来自耳边,来自各自的体内—— “Ishar-mla。” “我们遭受的苦永在。” “我们渴望的生永在。” [dialog] [StopSound(channel="s", fadetime=3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=3, block=true)] [curtain] [Background(image="51_g13_seabornnest",screenadapt="coverall")] [focusout(type="bg", id="51_g13_seabornnest", from=1, to=0, duration=0.1, block=false)] [charslot(slot = "m", name = "avg_1023_ghost2_1#6$1")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [name="幽灵鲨"]斯卡蒂那边...... [dialog] [charslot] [SoundVolume(volume=0.2, channel="u",fadetime=1)] [PlaySound(key="$d_avg_horse", volume=0.4)] [delay(time=2)] 吼声。 隐隐的吼声,来自头顶。剧烈的吼声,来自耳侧,静止的海水开始流动。 [dialog] [PlaySound(key="$d_avg_deepsearapid", volume=0, loop=true, channel="u")] [SoundVolume(volume=1, channel="u",fadetime=2)] [delay(time=2)] 海洋无垠,但依然可以被重茧束缚。那么,能够击碎重茧的力量来自何处? 陆地。月亮。小麦的香气。遥远的家乡。 那力量已成传说,那力量曾击碎峰峦,击碎死亡与时间,击碎任何有形或无形的事物—— 他不会被束缚。 [dialog] [SoundVolume(volume=0.2, channel="u",fadetime=2)] [charslot(slot = "m", name = "avg_npc_1389_1#1$1")] [delay(time=0.2)] [charslot(slot = "m", posfrom="0,0", posto="-100,0", afrom=1, ato=0, duration=0.2)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_land_impact", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_tear", volume=1)] [delay(time=0.51)] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_horse", volume=1)] [charslot(slot = "m", name = "avg_npc_463_1#1$1", duration=0.5, isblock=true)] [name="罗辛南特"](高亢的嘶吼) [dialog] [charslot] [PlaySound(key="$d_avg_swimdeepsea", volume=1)] [charslot(slot = "m", name = "avg_npc_448_1#1$1", duration=1.5, isblock=true)] [name="最后的骑士"]——! [charslot(slot = "m", name = "avg_npc_1389_1#1$1")] [name="海嗣"]你,族群,相似...... [name="海嗣"]从哪里...... [name="海嗣"]嘎—— [charslot(slot = "m", name = "avg_npc_448_1#1$1")] [name="最后的骑士"]巨浪,由你们营造,又由你们板结。 [name="最后的骑士"]你们,要将这里......化作土地? [name="最后的骑士"]不许。 [name="最后的骑士"]颠倒意义。旷野,山川,小麦地,陆地只是陆地。 [name="最后的骑士"]我寻找,我斥责,我粉碎。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]他是之前和乌尔比安同行的...... [charslot(slot = "m", name = "avg_1023_ghost2_1#1$1")] [name="幽灵鲨"]呼......好久不见了,骑士先生。 [charslot(slot = "m", name = "avg_npc_1389_1#1$1")] [name="海嗣"]你,不是同胞。 [CameraShake(duration=0.8, xstrength=40, ystrength=40, vibrato=90, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_lastknightroar", volume=1)] [charslot(slot = "m", name = "avg_npc_448_1#1$1")] [name="最后的骑士"](愤怒的咆哮)————! [dialog] [StopSound(channel="u", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="51_g2_beaconsquare_nest",screenadapt="coverall")] [Delay(time=1)] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_seabornactivity_1", volume=1)] [charslot(slot = "m", name = "avg_npc_1388_1#1$1")] [charslot(slot = "m", action="shake", power=5, times=100, duration=0.8)] [name="海嗣"](激动地开合柔软的触肢) [PlaySound(key="$d_avg_seabornactivity_2", volume=1)] [charslot(slot = "m", action="shake", power=5, times=100, duration=0.8)] [name="海嗣"](兴奋地扇动多褶的翼膜) [dialog] [charslot(slot = "m", name = "avg_4009_irene_1#4$1")] [name="艾丽妮"]滚开! [dialog] [charslot(slot = "m", name = "avg_npc_1388_1#1$1")] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$d_avg_broadswordblood", volume=0.9)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [PlaySound(key="$d_avg_seaborndead", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=1, isblock=true)] [delay(time=0.5)] [charslot] [charslot(slot = "l", name = "avg_npc_1380_1#2$1", focus="l")] [delay(time=0.5)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [charslot(slot = "r", name = "avg_4009_irene_1#1$1", posfrom="200,0", posto="0,0", duration=1)] [delay(time=1.5)] [charslot(slot = "l", name = "avg_npc_1380_1#2$1", focus="l")] [name="乔迪"]艾丽妮阁下! [charslot(slot = "r", name = "avg_4009_irene_1#1$1", focus="r")] [name="艾丽妮"]我一直在找你。 [charslot(slot = "l", name = "avg_npc_1380_1#2$1", focus="l")] [name="乔迪"]对不起,我...... [charslot(slot = "r", name = "avg_4009_irene_1#7$1", focus="r")] [name="艾丽妮"]收到克莱门莎执政官发出的通讯了吗?凯尔希医生他们正在前往港口,但从刚刚开始,通讯突然又无法接通...... [charslot(slot = "r", name = "avg_4009_irene_1#4$1", focus="r")] [name="艾丽妮"]我们需要立刻回到伊比利亚之眼,将这里发生的一切变化告知卡门阁下,协助审判庭和惩戒军组织防线。 [charslot(slot = "l", name = "avg_npc_1380_1#6$1", focus="l")] [name="乔迪"]等等,得再等等。 [charslot(slot = "r", name = "avg_4009_irene_1#2$1", focus="r")] [name="艾丽妮"]为什么? [charslot(slot = "l", name = "avg_npc_1380_1#6$1", focus="l")] [name="乔迪"]侵入城市的大部分海嗣暂时仍被压制在信标塔附近,只要、只要将信标塔所在的城市单元切割出去...... [name="乔迪"]弥利亚留姆就不会完全失守,它仍能组织有效的反击。 [name="乔迪"]可是,深海教会的人破坏了联动装置,想要阻止信标塔脱离...... [dialog] [charslot] [PlaySound(key="$d_avg_seabornbacklair", volume=0, loop=true, channel="s")] [SoundVolume(volume=1, channel="s",fadetime=2)] [charslot(slot = "r", name = "avg_npc_1388_1#1$1", duration=1.5)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1388_1#1$1", duration=1.5)] [delay(time=1.5)] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$e_skill_skulsrsword", volume=0.9)] [PlaySound(key="$d_sp_ballista", volume=0.9)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_seaborndead", volume=1)] [charslot(slot = "r", name = "avg_npc_1388_1#1$1", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1388_1#1$1", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=1)] [SoundVolume(volume=0.6, channel="s",fadetime=2)] [charslot(slot = "m", name = "avg_4009_irene_1#7$1")] [name="艾丽妮"]海巡队已经在清剿这片区域的海嗣了,我们也不能让眼前的这些溜走。 [name="艾丽妮"]我来对付它们。至于那个什么联动装置......你的工程技术能派上用场吗? [charslot(slot = "m", name = "avg_npc_1380_1#5$1")] [name="乔迪"]...... [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]能! [name="乔迪"]我能修好它! [charslot(slot = "m", name = "avg_4009_irene_1#1$1")] [name="艾丽妮"]好,听你的。 [name="艾丽妮"]我会守在你和阿维图斯先生前面。解决完这里,我们立刻返回陆地。 [name="艾丽妮"]在伊比利亚之眼的时候,我们有过配合,希望这次也能有默契。 [charslot(slot = "m", name = "avg_4009_irene_1#7$1")] [name="艾丽妮"]但这些来自海洋深处的海嗣,和我之前在陆上对付过的完全不一样,我不确定能抵挡多久。 [dialog] [charslot] [PlaySound(key="$d_avg_bionicuavs_tech", volume=0.4)] [delay(time=0.5)] [PlaySound(key="$d_avg_watertechnologyon", volume=1)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1380_1#7$1")] [name="乔迪"]阿维图斯先生,该说的话我们都说完了,如果您还有力气,过来帮忙! [charslot(slot = "m", name = "avg_npc_1386_1#3$1")] [name="阿维图斯"]...... [name="阿维图斯"]好。 [charslot(slot = "m", name = "avg_4009_irene_1#7$1")] [name="艾丽妮"]要快,乔迪! [charslot(slot = "m", name = "avg_npc_1380_1#6$1")] [name="乔迪"]要快,乔迪·方塔纳罗萨! [dialog] [stopmusic(fadetime=2)] [StopSound(channel="s", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="51_g3_beaconctrlroom",screenadapt="coverall")] [PlayMusic(intro="$m_bat_act17side_01_intro", key="$m_bat_act17side_01_loop", volume=0.6)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n")] [charslot(slot = "m", name = "avg_474_gladiia_1#5", duration=1.5, isblock=true)] [name="歌蕾蒂娅"]是你通过信标向我们示警......在我们陷入沉睡前的最后时刻,那个在大灯塔现身过的诡异骑士击碎了壳衣。 [name="歌蕾蒂娅"]乌尔比安,他也是你的安排吗? [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]遗忘自我的狂人,与海洋为敌,与一切已成规律的异常为敌,与自己为敌。 [name="乌尔比安"]没有人能利用那样的存在,我只是恰好曾与他同行。 [name="乌尔比安"]只有你一个人返回? [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]她们还在路上。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]突破巢穴的壳衣,穿越海嗣潮折返......你的速度已经足够惊人。但还是迟了,歌蕾蒂娅。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]你已经看到了弥利亚留姆的剧变。大群利用了阿戈尔,弥利亚留姆正在成为海嗣侵略陆地的跳板。 [charslot(slot = "m", name = "avg_474_gladiia_1#2")] [name="歌蕾蒂娅"]剧变? [name="歌蕾蒂娅"]我回到港口得知的第一个消息,是深海猎人乌尔比安侵入信标塔中控室,杀害了航道计划的武器技术顾问。 [name="歌蕾蒂娅"]证据确凿,布兰都斯的尸体还躺在你身后。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]...... [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]你沉默了。 [name="歌蕾蒂娅"]涉及布兰都斯,我还以为你会有一些更加痛心疾首的发言。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]从你的反应看,你对他的事情已经有所认知。 [name="乌尔比安"]此时此刻,我不觉得我们有太多时间讨论一个堕落者和背叛者......哪怕他曾是你我最亲密的同僚。 [dialog] [charslot(slot = "m", focus="n")] [PlaySound(key="$d_avg_activation", volume=0.4)] [delay(time=2)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]那个年轻人做到了。 [name="乌尔比安"]联动装置已经恢复。那么—— [dialog] [PlaySound(key="$d_avg_ironchaindrop", volume=1)] [delay(time=0.5)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_axeimp", volume=1)] [delay(time=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_aircraftimpact", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_gaintplugin", volume=1)] [SoundVolume(volume=1, channel="f",fadetime=2)] [delay(time=2)] [charslot(slot = "m", name = "avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]你在试图切割,让信标塔从弥利亚留姆脱离......明智的决策。 [name="歌蕾蒂娅"]看来你还没到无可救药的地步。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]几分钟后,这里就会沉入海底......闻到了吗? [name="乌尔比安"]疯狂逸散的臭气......上面的海嗣已经发现了这座塔的变化,它们会抓紧最后的机会突破封锁,侵蚀弥利亚留姆的其他城区。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]现在,离开这里,歌蕾蒂娅。 [dialog] [CameraShake(duration=0.8, xstrength=50, ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_land_impact", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_collapse", volume=1)] [Effect(name="$e_sandfall_01",layer = 1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=6, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [SoundVolume(volume=0.5, channel="e",fadetime=2)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [delay(time=6)] [CameraShake(duration=-1,xstrength=0.5,ystrength=0.5,vibrato=10,randomness=10, fadeout=false,block=false)] [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]乌尔比安,回归阿戈尔。这是你最后的机会。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]还有事情没有查清,我不能前功尽弃。 [name="乌尔比安"]先史文明的狂想与终局,海嗣族群的来路与去处,近在眼前的灾祸和悬于天外的毁灭...... [name="乌尔比安"]只知大概还不足以扭转局势,我必须掌握更详尽的信息。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]如果海嗣有记忆,那我必须攫取这份记忆的每一处细节。 [charslot(slot = "m", name = "avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]我没有否定你的判断。我们已经回到海洋,回到阿戈尔,我们有很多机会可以靠近真相。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]那是你的方式。我认同你的判断,但多一个方向,多一个角度,我们才能多一分胜算。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#2$1")] [name="乌尔比安"]如你所说,我已经身在另一条路上,歌蕾蒂娅。 [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]你仍要阻止我? [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]如果我的观察没错,我刚才杀死的那只海嗣,是专门为你而进化出的个体。 [name="歌蕾蒂娅"]这不仅仅意味着海嗣正在尝试接纳你,同样意味着你...... [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]是的。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]那么你应该清楚,身处一个急剧孵化的巢穴,对此时的你来说意味着什么。 [charslot(slot = "m", name = "avg_474_gladiia_1#2")] [name="歌蕾蒂娅"]回答我,阿戈尔人,你的脑海中还残存多少理智? [name="歌蕾蒂娅"]它们甚至可能不足以支撑你选择死亡。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#4$1")] [name="乌尔比安"]但这是获取这帮渣滓信任的必经之路。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]你是一位优秀的猎人,一位专业的科研人员,不应该狂妄地认为自己能凭借意志力控制海嗣化的进程。 [name="歌蕾蒂娅"]“自适应接点”手术那样的意外更不会时时发生。 [name="歌蕾蒂娅"]我不能放任你走向毁灭。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#8$1")] [name="乌尔比安"]......你的体力已经到了极限。 [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [name="乌尔比安"]你我都是运用暴力的专家,此时此刻动手,你会死。 [charslot(slot = "m", name = "avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]是吗? [dialog] [PlaySound(key="$d_avg_clothmovement")] [charslot(slot = "m", posfrom = "0,0", posto = "-100,0", afrom=1, ato=0, duration = 0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.2, block=true)] [charslot] [charslot(slot = "m", name = "avg_4145_Ulpia_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [charslot(slot = "r", name = "avg_474_gladiia_1#1", posfrom = "100,0", posto = "0,0", duration = 0.2, isblock=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [charslot(slot = "m", posfrom = "0,0", posto = "-50,0", duration = 0.4)] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing4", volume=1)] [Effect(name="$e_bladeline_01_large",x = 100, y=60,roy=0,rox=-30,layer = 1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.2)] [PlaySound(key="$d_avg_flashpowerful")] [charslot(slot = "m", posfrom = "-50,0", posto = "-200,0", afrom=1, ato=0, duration = 0.2)] [delay(time=0.5)] [PlaySound(key="$d_avg_ironchaindrop", volume=1)] [delay(time=0.5)] [charslot(slot = "r", action="jump", posto="100,50", power=20, times=1, afrom=1, ato=0, duration=0.2, isblock=true)] [PlaySound(key="$d_avg_clothmovement")] [CameraShake(duration=0.3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_land_impact", volume=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] 长槊在空中划过冷硬的弧光。乌尔比安抖开了链锁,巨大的锚头击向歌蕾蒂娅。为了避开这沉重的一击,歌蕾蒂娅不得不飞身向上跃起。 [dialog] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_collapse", volume=1)] [SoundVolume(volume=1, channel="e",fadetime=2)] [delay(time=2)] [PlaySound(key="$d_avg_seawaterinflux", volume=1)] [PlaySound(key="$d_avg_underwtr", volume=1, loop=true, channel="u")] [Background(image="49_g12_diving", screenadapt="coverall", fadetime=2)] 只一瞬间,建筑下沉的轰响淹没了金铁交击的声音,混杂着海嗣的海水灌入了中控室。 最后的时刻,歌蕾蒂娅看着昔日的同僚站在熄灭的全息海图前,冷静地等待彩色的巨浪将自己吞没。 [dialog] [StopSound(channel="e", fadetime=2)] [StopSound(channel="u", fadetime=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="51_g6_aegirarena",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_003_kalts_1#14$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="凯尔希"]你的描述存在很多疑点。 [name="凯尔希"]依托巨兽在体内独立孕育生态系统的特性,将其改造成某种生物方舟——这种技术的可行性在塔罗斯就已经得到过验证。 [name="凯尔希"]项目所使用的技术是成熟的。 [name="凯尔希"]项目所在的综合体深入地幔,这颗星球的心脏泵出的能源,足以支撑其中的设施运行难以计数的时间。 [name="凯尔希"]项目所需要的能源是充足的。 [name="凯尔希"]那么为什么,深海之下的项目会像你描述的那样陷入“停滞”,又突然失控,爆发出漫天卷地的海嗣? [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]巨兽存在的本质是内敛的,祂却要将万物都纳为存续的养分。祂被寄予本不属于巨兽的意义,被赋予本不属于祂的名——Ishar-mla。 [name="“海嗣”"]祂们所接受的改造,更大胆,更夸张,更具野心,也更显绝望。祂们的实质,早已超出你所谓的“生物方舟”。 [name="“海嗣”"]但祂们后续的行动,没有按照既定的程序进行......不知原因。 [charslot(slot = "m", name = "avg_003_kalts_1#14$1")] [name="凯尔希"]也就是说,项目并没有按照最初拟定的方向推行,但新的方向又被中断了? [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]并非完全中断。祂,祂们仍在自己体内不断孵育新的子代。 [name="“海嗣”"]但是,被困在巨兽体内的孱弱生命,迭代太慢,进化太慢。 [name="“海嗣”"]子代需要解放,离开巨兽躯体,适应更多环境,攫取更多养分。 [name="“海嗣”"]更多的养分反哺巨兽,祂才能加速进化。 [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]一般而言,巨兽在其体内孕育的生命很难离开巨兽的躯体。然而海嗣在巨兽的躯体之外展现出的侵略性...... [name="凯尔希"]这几只巨兽所接受的改造,是颠覆性的。 [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]所以,玛利图斯,是你将海嗣带入海洋,亲手播下了灾害的种子。 [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="“海嗣”"]“灾害的种子”?不。彼时的幼嗣还弱小,彼时的阿戈尔仍强盛。 [name="“海嗣”"]自律的生态制变系统铺满海床,啃食藻田的幼嗣会在来得及繁衍之前被发现,被剿灭。 [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="“海嗣”"]但阿戈尔本不应成为阻力,阿戈尔理当提供助力。所幸,我在人类社会中的影响力还能发挥作用。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]那时候,发展规划所已经发布了地幔遗迹第四考察队的讣告......你“死而复生”的回归,只是为了腐化同胞?! [charslot(slot = "m", name = "avg_npc_1383_1#2$1")] [name="“海嗣”"]没有论坛,没有宣讲,只是几次诚挚的谈话。我帮助一些人发现问题,帮助一些人找到答案。 [name="“海嗣”"]他们愿意帮海嗣打开一线生机,这就已经足够。大群自会找到出路。 [charslot(slot = "m", name = "avg_npc_1382_1#11$1")] [name="克莱门莎"]两百年来,生态的崩溃,城市的沦陷,同胞的失散,有多少是你在背后作祟? [name="克莱门莎"]此时此刻,航道计划被渗透,武器系统被篡改,布兰都斯和他背后的深海教徒,又是否受到了你的教唆? [dialog] [charslot(slot = "m", name = "avg_npc_1383_1#2$1")] [PlaySound(key="$d_avg_brainnucleiturn", volume=1)] [delay(time=1)] [name="“海嗣”"](颅腔内的核转动) [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]......你们所称的“深海教会”,并不是严密的组织,至少在海中,不是。 [name="“海嗣”"]无需一位策划者,也无需一位教唆者。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]没有组织......你腐化同胞的思想,操纵同胞的言行,难道靠的仅仅是信仰与教义? [name="克莱门莎"]你又是如何将虚无缥缈的“神明”种进了同胞的意识?阿戈尔的社会根本不存在这么荒唐的概念。 [charslot(slot = "m", name = "avg_npc_1383_1#1$1")] [name="“海嗣”"]原始崇拜从来无法被文明彻底根除,它静候在科学的尽头,它随时可以被唤醒。 [name="“海嗣”"]被称作“深海教徒”的阿戈尔人,他们不知真相,但他们每一人都有着独立的思想与理念,面临着不同的谜题与困境。 [charslot(slot = "m", name = "avg_npc_1383_1#4$1")] [name="“海嗣”"]“自私与无私”。 [name="“海嗣”"]“缺憾与完美”。 [name="“海嗣”"]“自然与文明”。 [name="“海嗣”"]“合理与超脱”。 [name="“海嗣”"]“力量的强弱与血肉的窠臼”。 [name="“海嗣”"]“道德的狭隘与人类的未来”。 [name="“海嗣”"]“被制造的真理与壮美的循环”...... [dialog] [charslot(slot = "m", focus="n")] [Decision(options="你欺骗了你的信徒。;深海教会从头到尾都是一场骗局?", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_npc_1383_1#4$1")] [PlaySound(key="$d_avg_brainnucleiturn", volume=1)] [name="“海嗣”"](颅腔内的核转动) [charslot(slot = "m", name = "avg_npc_1383_1#5$1")] [name="“海嗣”"]骗局?不。 [name="“海嗣”"]原始崇拜源于生命生存的本能。 [name="“海嗣”"]每一位“教徒”,他们的每一种思考,背后只存在唯一的母题:如何更好地生存。 [name="“海嗣”"]“信仰”?“教义”?不,唯有对存续的渴望。 [name="“海嗣”"]你们同样在为存续而挣扎,不是吗? [dialog] [charslot(slot = "m", focus="n")] [Decision(options="你在阿戈尔四处传扬存续的时候......", values="1")] [Predicate(references="1")] [Decision(options="可曾向你的信众提过,那是谁的存续?", values="1")] [Predicate(references="1")] [charslot(slot = "m", name = "avg_npc_1383_1#5$1")] [name="“海嗣”"]生命的存续。 [name="“海嗣”"]如同文明的存续总是伴随着更多文明的消亡,生命的存续也总是伴随着更多生命的消亡。 [name="“海嗣”"]幼嗣为巨兽富集营养的漫长年岁间,已经有许多物种因它们的活动而灭绝。我曾记录过那个数字,但我又遗忘了它。 [name="“海嗣”"]因为在Ishar-mla终于苏醒的那一刻,那个渺小的数字已然失去意义。 [name="“海嗣”"]新生的啼鸣与垂死的哀哭相交织...... [name="“海嗣”"]歌声,带来静谧。 [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]...... [name="克莱门莎"]你从最开始就知道唤醒“初生”的后果,那是一场波及整个海洋,无数物种的灾难。但你没有丝毫悔意。 [name="克莱门莎"]你甚至放弃了铭记牺牲者的数目。是因为你夺走了太多生命,以至于陷入了麻木? [name="克莱门莎"]但麻木不是你脱罪的借口,玛利图斯。 [dialog] [PlaySound(key="$d_avg_higheldshosfts", volume=1)] [charslot(duration=1.5, isblock=true)] [PlaySound(key="$d_avg_swordexsheath", volume=1)] 执政官走上前,仪仗剑弧度优雅,却泛起令人胆寒的光,切断了海嗣看向你们的视线。 [dialog] [Decision(options="克莱门莎。;执政官阁下。", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]斗智场,你亲自设计了这座给予无数同胞以启迪的建筑......就连我也从中受益良多。 [charslot(slot = "m", name = "avg_npc_1382_1#11$1")] [name="克莱门莎"]而此时此刻,你却若无其事地站在这里,平静地诉说自己如何将阿戈尔推入万劫不复的深渊。 [name="克莱门莎"]我曾经看过你的影像。一位温柔而善思的观察者,带着稍大一号的眼镜,总是习惯性地要去扶一扶。 [name="克莱门莎"]看看你现在的样子,甚至连最丰沛的思考,都只能靠那些细胞简陋的变化来传达。 [name="克莱门莎"]你还将那副眼镜挂在脖子上,是为了怀念你不配怀念的故人,还是为了嘲弄你不配嘲弄的逝者? [charslot(slot = "m", name = "avg_npc_1383_1#5$1")] [name="“海嗣”"]...... [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]如果你是玛利图斯,阿戈尔人,那么我在此下达对堕落者的判决。 [name="克莱门莎"]如果你是海嗣,那么我们就省掉这一步。 [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 0.2)] [charslot(duration=0.2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$swordtsing6", volume=1)] [delay(time=1)] 环绕在海嗣身遭的粒状细胞器展开,拨开了克莱门莎的攻击,仪仗剑切入珊瑚状终端的光影里。 [dialog] [PlaySound(key="$d_avg_recorderglitch", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=0.5)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0.9, r=0, g=0, b=0, fadetime=0.3, block=true)] [delay(time=0.6)] [PlaySound(key="$d_avg_machinedeath", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [charslot(slot = "m", name = "avg_npc_1383_1#4$1")] [name="“海嗣”"]唔——咕。 [name="“海嗣”"]你切断了我对斗智场终端的控制? [dialog] [charslot] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$char_Mon3tr")] [charslot(slot = "m", name = "npc_10002", duration=0.5, isblock=true)] [name="Mon3tr"](喷吐炙热的火流) [name="Mon3tr"](发出愤怒的嘶鸣) [charslot(slot = "m", name = "avg_npc_1383_1#4$1")] [name="“海嗣”"]...... [dialog] [charslot] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [delay(time=2)] [PlaySound(key="$d_gen_transmissionget", volume=1)] [name="海巡队队员"]加急频道,第十次通讯尝试—— [name="海巡队队员"]海嗣已经彻底侵占信标塔,“巢穴化”无法中断!但有人启动了信标塔所在城市单元的切割程序——帮大忙了! [name="海巡队队员"]生物信号持续激增,各个巢穴间的距离急剧消失...... [name="海巡队队员"]警告,海嗣潮!范围,整块大陆架!警告,海嗣潮!范围,整块大陆架! [name="海巡队队员"]加急频道,第十一次通讯尝试—— [dialog] [PlaySound(key="$d_avg_higheldshosfts", volume=1)] [charslot(slot = "m", name = "avg_npc_1382_1#10$1", duration=1.5, isblock=true)] [name="克莱门莎"]...... [dialog] [PlaySound(key="$d_avg_mictest", volume=1)] [delay(time=2)] [charslot(slot = "m", name = "avg_npc_1382_1#10$1")] [name="克莱门莎"]执政官克莱门莎广播,弥利亚留姆全城听令! [name="克莱门莎"]信标塔所在城市单元完成切割后,城市剩余部分向陆地方向迁移,撤出海嗣包围圈! [name="克莱门莎"]迁移过程中重启城市单元骨架联动装置,进行结构性重组,力场全开,阻挡涌向陆地的海嗣潮! [name="克莱门莎"]第八、第十军团以及海巡队,所有还能行驶的舰船轮流出港,为城市护航! [charslot(slot = "m", name = "avg_npc_1382_1#11$1")] [name="克莱门莎"]先哲与诸位同在,阿戈尔与诸位同在! [dialog] [PlaySound(key="$transmission", volume=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1383_1#3$1")] [name="“海嗣”"]你一直在寻找机会......阿戈尔的执政官。 [name="“海嗣”"]你很倔强。 [name="“海嗣”"]我们......也是。曾经......都是。 [charslot(slot = "m", name = "avg_npc_1382_1#9$1")] [name="克莱门莎"]...... [charslot(slot = "m", name = "avg_003_kalts_1#1$1")] [name="凯尔希"]...... [dialog] [charslot] [Decision(options="......", values="1")] [Predicate(references="1")] [stopmusic(fadetime=2)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="27_g19_lighthouse_front",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(key="$act17side_loop", volume=0.6)] [PlaySound(key="$d_avg_sea", volume=1, loop=true, channel="s")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_emgseaalarm", volume=1)] [delay(time=1.5)] [PlaySound(key="$d_avg_emgseaalarm", volume=1)] [delay(time=1.5)] [charslot(slot = "r", name = "avg_npc_460_1#1$1", duration=0.5)] [charslot(slot = "l", name = "avg_npc_447_1#1$1", duration=0.5)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_460_1#1$1", focus="r")] [name="审判庭文员"]要开通航道的,到底是阿戈尔还是海嗣?读数每秒都在暴涨,海嗣正在源源不断地涌来......源源不断...... [name="审判庭文员"]这已经超过灯塔系统的运算阈值了! [name="审判庭文员"]圣徒阁下? [charslot(slot = "l", name = "avg_npc_447_1#1$1", focus="l")] [name="圣徒卡门"]我知道了。 [charslot(slot = "l", name = "avg_npc_447_1#7$1", focus="l")] [name="圣徒卡门"]现在,往前看。 [name="圣徒卡门"]海与天的交界处,那些浓重的色块都是海嗣的浪潮。 [name="圣徒卡门"]风声在变小......此时此刻,估算它们的数量和范围已经没有意义。 [name="圣徒卡门"]经验比数据有用,我曾经亲眼见过这样的海洋。 [charslot(slot = "r", name = "avg_npc_460_1#1$1", focus="r")] [name="审判庭文员"]您是说......大、大静谧? [charslot(slot = "l", name = "avg_npc_447_1#6$1", focus="l")] [name="圣徒卡门"]...... [name="圣徒卡门"]接下来的事情,交给惩戒军和审判官们。 [dialog] [charslot(slot = "l", focus="n")] [PlaySound(key="$rungeneral", volume=1)] [delay(time=2)] [name="惩戒军"]报、报告! [name="惩戒军"]两个大阵已经完成布防,阿戈尔的无人机矩阵正在协助我们调整防御工事。 [charslot(slot = "l", name = "avg_npc_447_1#1$1", focus="l")] [name="圣徒卡门"]阿戈尔...... [charslot(slot = "r", name = "avg_npc_460_1#1$1", focus="r")] [name="审判庭文员"]圣徒阁下,海面上,浪涌起来了......有什么在往上升...... [name="审判庭文员"]那是......阿戈尔的城市? [dialog] [SoundVolume(volume=0, channel="s",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Image(image="51_i09_1", screenadapt="coverall", xScale=1.05, yScale=1.05, fadetime=0)] [ImageTween(xScaleFrom=1.05, yScaleFrom=1.05, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [Delay(time=1)] [SoundVolume(volume=1, channel="s",fadetime=2)] [PlaySound(key="$d_avg_seabornbacklair", volume=1, loop=true, channel="se")] [PlaySound(key="$d_avg_seacitysurface", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [StopSound(channel="se", fadetime=2)] 弥利亚留姆。舍弃了它的心脏之后,这座孤独地远航了万千里程的阿戈尔城市正在缓缓升上海面。 在城市单元骨架的支撑下,它的每一寸机体都在重组,无形的力场向着海底与天空延伸,直至化作高墙般的巨构。 巨构破开海面,掀起百米高的巨浪,而在城市的另一面,真正的狂潮转瞬即至—— 活着的海浪,形态各异的海嗣已经与海洋融为一体,海的子嗣即是海洋本身,它们甚至改变了海水的颜色。 来自深海的城市与蠕行的狂潮正在同时舒展身躯,它们碰撞,相拥,然后尽情撕咬。 自然从不力竭,而文明更不会在此刻却步。 [StopSound(channel="s", fadetime=1)] [name="海嗣"]...... [name="弥利亚留姆"]...... 万物静寂,没有风声胆敢诉说此时的所见。 [dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]